mirror of
https://github.com/Sithranduil/srcds_exporter.git
synced 2025-07-22 23:28:26 +02:00
Ajout du support de cstrike
This commit is contained in:
219
index.js
219
index.js
@@ -62,68 +62,73 @@ function isValidResponse(response) {
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return !response.includes('Unknown');
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}
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function csgoRequest(response) {
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status.set((Number(1)));
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cpu.set((Number(response[0])));
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netin.set((Number(response[1])));
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netout.set((Number(response[2])));
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uptime.set((Number(response[3])));
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maps.set((Number(response[4])));
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fps.set((Number(response[5])));
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players.set((Number(response[6])));
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svms.set((Number(response[7])));
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varms.set((Number(response[8])));
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tick.set((Number(response[9])));
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}
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function gmodRequest(response) {
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status.set((Number(1)));
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cpu.set((Number(response[0])));
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netin.set((Number(response[1])));
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netout.set((Number(response[2])));
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uptime.set((Number(response[3])));
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maps.set((Number(response[4])));
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fps.set((Number(response[5])));
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players.set((Number(response[6])));
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function gameRequest(response, game) {
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if (game === 'csgo') {
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status.set((Number(1)));
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cpu.set((Number(response[0])));
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netin.set((Number(response[1])));
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netout.set((Number(response[2])));
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uptime.set((Number(response[3])));
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maps.set((Number(response[4])));
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fps.set((Number(response[5])));
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players.set((Number(response[6])));
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svms.set((Number(response[7])));
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varms.set((Number(response[8])));
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tick.set((Number(response[9])));
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} else {
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status.set((Number(1)));
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cpu.set((Number(response[0])));
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netin.set((Number(response[1])));
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netout.set((Number(response[2])));
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uptime.set((Number(response[3])));
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maps.set((Number(response[4])));
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fps.set((Number(response[5])));
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players.set((Number(response[6])));
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}
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}
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async function getStats(client, game) {
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const stats = await rconCommand(client, 'stats');
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if (game === 'csgo') {
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const resultArray = stats.split(/\r?\n/);
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resultArray.pop();
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resultArray.shift();
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const finalArray = resultArray[0].split(/\s+/);
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finalArray.shift();
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return finalArray;
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} if (game === 'gmod') {
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const resultArray = stats.split(/\r?\n/);
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resultArray.shift();
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const finalArray = resultArray[0].split(/\s+/);
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return finalArray;
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let statusLine = null;
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if (stats) {
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statusLine = stats.split(/\r?\n/);
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} else {
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return null;
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}
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return null;
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if (game === 'csgo') {
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statusLine = stats.split(/\r?\n/);
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statusLine.pop();
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}
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statusLine.shift();
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statusLine = statusLine[0].split(/\s+/);
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return statusLine;
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}
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const csgoRegistry = new prometheus.Registry();
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const gmodRegistry = new prometheus.Registry();
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const cstrikeRegistry = new prometheus.Registry();
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// Global metrics, used accross all Source gameservers
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const status = new Gauge({ name: 'srcds_status', help: "The server's status, 0 = offline/bad password, 1 = online", registers: [csgoRegistry, gmodRegistry] });
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const cpu = new Gauge({ name: 'srcds_cpu', help: 'Probably the priority level of the srcds executable from an operating system point of view (0 - No priority, 10 - biggest priority)', registers: [csgoRegistry, gmodRegistry] });
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const netin = new Gauge({ name: 'srcds_netin', help: 'Incoming bandwidth, in kbps, received by the server', registers: [csgoRegistry, gmodRegistry] });
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const netout = new Gauge({ name: 'srcds_netout', help: 'Incoming bandwidth, in kbps, sent by the server', registers: [csgoRegistry, gmodRegistry] });
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const uptime = new Gauge({ name: 'srcds_uptime', help: "The server's uptime, in minutes", registers: [csgoRegistry, gmodRegistry] });
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const maps = new Gauge({ name: 'srcds_maps', help: "The number of maps played on that server since it's start", registers: [csgoRegistry, gmodRegistry] });
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const fps = new Gauge({ name: 'srcds_fps', help: "The server's tick (10 fps on idle, 64 fps for 64 ticks server, 128 fps for 128 ticks..)", registers: [csgoRegistry, gmodRegistry] });
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const players = new Gauge({ name: 'srcds_players', help: 'The number of real players actually connected on the server', registers: [csgoRegistry, gmodRegistry] });
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const status = new Gauge({ name: 'srcds_status', help: "The server's status, 0 = offline/bad password, 1 = online", registers: [csgoRegistry, gmodRegistry, cstrikeRegistry] });
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const cpu = new Gauge({ name: 'srcds_cpu', help: 'Probably the priority level of the srcds executable from an operating system point of view (0 - No priority, 10 - biggest priority)', registers: [csgoRegistry, gmodRegistry, cstrikeRegistry] });
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const netin = new Gauge({ name: 'srcds_netin', help: 'Incoming bandwidth, in kbps, received by the server', registers: [csgoRegistry, gmodRegistry, cstrikeRegistry] });
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const netout = new Gauge({ name: 'srcds_netout', help: 'Incoming bandwidth, in kbps, sent by the server', registers: [csgoRegistry, gmodRegistry, cstrikeRegistry] });
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const uptime = new Gauge({ name: 'srcds_uptime', help: "The server's uptime, in minutes", registers: [csgoRegistry, gmodRegistry, cstrikeRegistry] });
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const maps = new Gauge({ name: 'srcds_maps', help: "The number of maps played on that server since it's start", registers: [csgoRegistry, gmodRegistry, cstrikeRegistry] });
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const fps = new Gauge({ name: 'srcds_fps', help: "The server's tick (10 fps on idle, 64 fps for 64 ticks server, 128 fps for 128 ticks..)", registers: [csgoRegistry, gmodRegistry, cstrikeRegistry] });
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const players = new Gauge({ name: 'srcds_players', help: 'The number of real players actually connected on the server', registers: [csgoRegistry, gmodRegistry, cstrikeRegistry] });
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// CSGO metrics
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const svms = new Gauge({ name: 'srcds_svms', help: 'ms per sim frame', registers: [csgoRegistry] });
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const varms = new Gauge({ name: 'srcds_varms', help: 'ms variance', registers: [csgoRegistry] });
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const tick = new Gauge({ name: 'srcds_tick', help: 'The time in MS per tick', registers: [csgoRegistry] });
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const sourcemodEnabledGauge = new Gauge({ name: 'srcds_sourcemod_enabled', help: 'Is sourcemod enabled', registers: [csgoRegistry] });
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// Metamod metrics
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const metamodEnabledGauge = new Gauge({ name: 'srcds_metamod_enabled', help: 'Is metamod enabled', registers: [csgoRegistry] });
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// Sourcemod metrics
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const sourcemodEnabledGauge = new Gauge({ name: 'srcds_sourcemod_enabled', help: 'Is sourcemod enabled', registers: [csgoRegistry] });
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// SourcePython metrics
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const sourcepythonEnabledGauge = new Gauge({ name: 'srcds_sourcepython_enabled', help: 'Is sourcepython enabled', registers: [csgoRegistry] });
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app.get('/', (req, res) => {
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@@ -138,72 +143,76 @@ app.get('/metrics', async (req, res) => {
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const metamod = req.query.metamod || false;
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const sourcemod = req.query.sourcemod || false;
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const sourcepython = req.query.sourcepython || false;
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if (ip == null || port == null || password == null || game == null) {
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res.send('Missing parameter, either IP, port, RCON password or game<br />use /metrics?ip=<srcds ip>&port=<srcds port>&password=<rcon password>&game=<game>&sm=<boolean>&meta=<boolean>sp=<boolean> to get data');
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return;
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}
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if (game === 'csgo' || game === 'gmod') {
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const client = await connect(ip, port, password, 5000);
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const statsResponse = await getStats(client, game);
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try {
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if (game === 'csgo') {
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const defaultLabels = { server: `${ip}:${port}`, game };
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csgoRegistry.setDefaultLabels(defaultLabels);
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csgoRequest(statsResponse);
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if (metamod) {
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const metamodResponse = await getMetamod(client);
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metamodRequest(metamodResponse);
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} else {
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metamodRequest(null);
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}
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if (sourcemod) {
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const sourcemodResponse = await getSourcemod(client);
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sourcemodRequest(sourcemodResponse);
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} else {
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sourcemodRequest(null);
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}
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if (sourcepython) {
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const sourcepythonResponse = await getSourcepython(client);
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sourcepythonRequest(sourcepythonResponse);
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} else {
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sourcepythonRequest(null);
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}
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res.end(csgoRegistry.metrics());
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} else if (game === 'gmod') {
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const defaultLabels = { server: `${ip}:${port}`, game };
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gmodRegistry.setDefaultLabels(defaultLabels);
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gmodRequest(statsResponse);
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res.end(gmodRegistry.metrics());
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}
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} catch (e) {
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status.set((Number(0)));
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cpu.set((Number(0)));
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netin.set((Number(0)));
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netout.set((Number(0)));
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uptime.set((Number(0)));
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maps.set((Number(0)));
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fps.set((Number(0)));
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players.set((Number(0)));
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svms.set((Number(0)));
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varms.set((Number(0)));
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tick.set((Number(0)));
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metamodEnabledGauge.set((Number(-1)));
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sourcemodEnabledGauge.set((Number(-1)));
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sourcepythonEnabledGauge.set((Number(-1)));
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if (game === 'csgo') {
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res.end(csgoRegistry.metrics());
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} else if (game === 'gmod') {
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res.end(gmodRegistry.metrics());
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}
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}
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await client.disconnect();
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} else {
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res.send('Incorrect game value, currently supported games are : csgo, gmod');
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if (game !== 'csgo' && game !== 'gmod' && game !== 'cstrike') {
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res.send('Incorrect game value, currently supported games are : csgo, gmod, cstrike');
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return;
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}
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const client = await connect(ip, port, password, 5000);
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const statsResponse = await getStats(client, game);
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try {
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if (metamod) {
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const metamodResponse = await getMetamod(client);
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metamodRequest(metamodResponse);
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} else {
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metamodRequest(null);
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}
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if (sourcemod) {
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const sourcemodResponse = await getSourcemod(client);
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sourcemodRequest(sourcemodResponse);
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} else {
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sourcemodRequest(null);
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}
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if (sourcepython) {
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const sourcepythonResponse = await getSourcepython(client);
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sourcepythonRequest(sourcepythonResponse);
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} else {
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sourcepythonRequest(null);
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}
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const defaultLabels = { server: `${ip}:${port}`, game };
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gameRequest(statsResponse, game);
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if (game === 'csgo') {
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csgoRegistry.setDefaultLabels(defaultLabels);
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res.end(csgoRegistry.metrics());
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} else if (game === 'cstrike') {
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cstrikeRegistry.setDefaultLabels(defaultLabels);
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res.end(cstrikeRegistry.metrics());
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} else if (game === 'gmod') {
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gmodRegistry.setDefaultLabels(defaultLabels);
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res.end(gmodRegistry.metrics());
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}
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} catch (e) {
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status.set((Number(0)));
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cpu.set((Number(0)));
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netin.set((Number(0)));
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netout.set((Number(0)));
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uptime.set((Number(0)));
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maps.set((Number(0)));
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fps.set((Number(0)));
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players.set((Number(0)));
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svms.set((Number(0)));
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varms.set((Number(0)));
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tick.set((Number(0)));
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metamodEnabledGauge.set((Number(-1)));
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sourcemodEnabledGauge.set((Number(-1)));
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sourcepythonEnabledGauge.set((Number(-1)));
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if (game === 'csgo') {
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res.end(csgoRegistry.metrics());
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} else if (game === 'gmod') {
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res.end(gmodRegistry.metrics());
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} else if (game === 'cstrike') {
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res.end(cstrikeRegistry.metrics());
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}
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}
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await client.disconnect();
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});
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app.listen(9591);
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