mirror of
https://github.com/Sithranduil/srcds_exporter.git
synced 2025-07-22 23:28:26 +02:00
131 lines
5.6 KiB
JavaScript
131 lines
5.6 KiB
JavaScript
const express = require('express');
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const { connect, TimeoutError } = require('working-rcon');
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const prometheus = require('prom-client');
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const Gauge = prometheus.Gauge;
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const app = express();
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function csgoRequest(response, res){
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status.set((Number(1)));
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cpu.set((Number(response[0])));
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netin.set((Number(response[1])));
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netout.set((Number(response[2])));
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uptime.set((Number(response[3])));
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maps.set((Number(response[4])));
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fps.set((Number(response[5])));
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players.set((Number(response[6])));
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svms.set((Number(response[7])));
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varms.set((Number(response[8])));
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tick.set((Number(response[9])));
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res.end(csgoRegistry.metrics());
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}
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function gmodRequest(response, res){
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status.set((Number(1)));
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cpu.set((Number(response[0])));
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netin.set((Number(response[1])));
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netout.set((Number(response[2])));
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uptime.set((Number(response[3])));
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maps.set((Number(response[4])));
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fps.set((Number(response[5])));
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players.set((Number(response[6])));
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res.end(gmodRegistry.metrics());
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}
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async function getStats(ip, port, password, game) {
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let result;
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try {
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const client = await connect(ip, port, password, 5000);
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const stats = await client.command('stats');
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await client.disconnect();
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result = stats;
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} catch (err) {
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if (err instanceof TimeoutError) {
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console.error('request timed out')
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} else {
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throw err
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}
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}
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if (game === "csgo"){
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var resultArray = result.split(/\r?\n/);
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resultArray.pop();
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resultArray.shift();
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var finalArray = resultArray[0].split(/\s+/);
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finalArray.shift();
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return finalArray;
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} else if (game === "gmod") {
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var resultArray = result.split(/\r?\n/);
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resultArray.shift();
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var finalArray = resultArray[0].split(/\s+/);
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return finalArray;
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}
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}
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const csgoRegistry = new prometheus.Registry();
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const gmodRegistry = new prometheus.Registry();
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//Global metrics, used accross all Source gameservers
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const status = new Gauge({name: "srcds_status", help: "The server's status, 0 = offline/bad password, 1 = online", registers: [csgoRegistry, gmodRegistry]});
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const cpu = new Gauge({name: "srcds_cpu", help: "Probably the priority level of the srcds executable from an operating system point of view (0 - No priority, 10 - biggest priority)", registers: [csgoRegistry, gmodRegistry]});
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const netin = new Gauge({name: "srcds_netin", help: "Incoming bandwidth, in kbps, received by the server", registers: [csgoRegistry, gmodRegistry]});
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const netout = new Gauge({name: "srcds_netout", help: "Incoming bandwidth, in kbps, sent by the server", registers: [csgoRegistry, gmodRegistry]});
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const uptime = new Gauge({name: "srcds_uptime", help: "The server's uptime, in minutes", registers: [csgoRegistry, gmodRegistry]});
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const maps = new Gauge({name: "srcds_maps", help: "The number of maps played on that server since it's start", registers: [csgoRegistry, gmodRegistry]});
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const fps = new Gauge({name: "srcds_fps", help: "The server's tick (10 fps on idle, 64 fps for 64 ticks server, 128 fps for 128 ticks..)", registers: [csgoRegistry, gmodRegistry]});
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const players = new Gauge({name: "srcds_players", help: "The number of real players actually connected on the server", registers: [csgoRegistry, gmodRegistry]});
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// CSGO metrics
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const svms = new Gauge({name: "srcds_svms", help: "ms per sim frame", registers: [csgoRegistry]});
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const varms = new Gauge({name: "srcds_varms", help: "ms variance", registers: [csgoRegistry]});
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const tick = new Gauge({name: "srcds_tick", help: "The time in MS per tick", registers: [csgoRegistry]});
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app.get('/', (req, res) => {
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res.send('use /metrics?ip=<srcds ip>&port=<srcds port>&password=<rcon password>&game=<game> to get data');
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});
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app.get('/metrics', (req, res) => {
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var ip = req.query.ip;
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var port = req.query.port;
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var password = req.query.password;
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var game = req.query.game;
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if (ip == null || port == null || password == null || game == null){
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res.send("Missing parameter, either IP, port, RCON password or game<br />use /metrics?ip=<srcds ip>&port=<srcds port>&password=<rcon password>&game=<game> to get data");
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} else {
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if (game === "csgo" || game === "gmod"){
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getStats(ip, port, password, game, res).then(result => {
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if (game === "csgo"){
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const defaultLabels = { server: ip+':'+port, game: game };
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csgoRegistry.setDefaultLabels(defaultLabels);
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csgoRequest(result, res);
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} else if (game === "gmod"){
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const defaultLabels = { server: ip+':'+port, game: game };
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gmodRegistry.setDefaultLabels(defaultLabels);
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gmodRequest(result, res);
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}
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}).catch(e => {
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status.set((Number(0)));
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cpu.set((Number(0)));
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netin.set((Number(0)));
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netout.set((Number(0)));
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uptime.set((Number(0)));
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maps.set((Number(0)));
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fps.set((Number(0)));
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players.set((Number(0)));
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svms.set((Number(0)));
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varms.set((Number(0)));
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tick.set((Number(0)));
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if (game === "csgo"){
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res.end(csgoRegistry.metrics());
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} else if (game === "gmod"){
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res.end(gmodRegistry.metrics());
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}
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})
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} else {
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res.send("Incorrect game value, currently supported games are : csgo, gmod");
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}
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}
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});
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app.listen(9591); |